Drake Shark
WATER 4

Drake Shark

  • Archetype:
  • Shark

  • ATK:
  • 1400

  • DEF:
  • 1050

  • View:
  • 3007




A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 58

Drake Shark — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 57.5 · Deck: 57.8 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Drake Shark's power is in its material conversion: it counts as 2 materials for a WATER Xyz with 3 or more materials, and once per turn it detaches 2 materials to attach a Spell/Trap from the field as material. Its hand Special Summon only fires when it is added to hand by a non-draw effect, so access depends on a searcher that the evidence does not show. Its ATK of 1400 earned no points, and its 400/400 deck inclusion is treated as a staple signal, not as proof of power (guardrail 3). With no combo evidence, combo conversion rests on text alone and the score stays in the mid-range.

Axis scores

Axis Score Evidence
Accessibility 55 Live in 400 of 400 recent decks at 1.03 copies, but the hand Special Summon needs a non-draw add-to-hand route and no searcher data was supplied (observed; route inferred).
Combo & Conversion 52 Text shows a 2-material Xyz contribution and an S/T-to-material conversion, but there are zero recorded boards to confirm the conversion (inferred from text).
Resource Economy 50 Detach-2 costs two materials to move one Spell/Trap, which is roughly material-neutral; the hand Special Summon adds one body with no refuel shown (inferred).
Effect & Interaction 40 The once-per-turn Spell/Trap attach can move an opponent's backrow, but it is soft, costs 2 materials and needs a Xyz on the field (verified text; impact inferred).
Material Utility 68 A Level 4 WATER body that gains an effect as Xyz material and counts as 2 materials for WATER Xyz; a negated body would lose the 2-material clause (verified text; negation case inferred).
Resilience & Flexibility 55 Works from hand, field and material zones, but a single negate on the hand Special Summon ends it and the 2-material clause is WATER-Xyz only (inferred).
Deck-Building Efficiency 70 One copy in most decks, no garnet or lock, and a Level 4 body that fits Shark builds (observed; slot cost inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 57.5, Deck ≈ 57.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts its own body into 2 materials for WATER Xyz 3+ summons
  • Once-per-turn Spell/Trap-to-material effect gives a soft backrow disruption
  • Live in every sampled deck as a 1-copy slot with no garnet cost
  • Gains an effect as material, so it still contributes value after being used

Weaknesses

  • Hand Special Summon depends on a non-draw add-to-hand route
  • Scope is narrow: the material clause only helps WATER Xyz monsters
  • Negation of the card as material removes its 2-material clause
  • No combo evidence to confirm starter or payoff role

Counters / choke points

  • Negation of the hand Special Summon effect
  • Negation or removal of the Xyz it is attached to, which strips the gained effect
  • Interruption of the Xyz summon before the material clause matters

Best use

Xyz material extender and 2-material body for WATER Xyz summons. Decks: Shark (archetype 842, gameplay 7), Shark (archetype 794, gameplay 4). Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn detach 2 materials to attach a Spell/Trap on the field as material; Hand Special Summon, once per turn, only when added to hand other than by drawing; Counts as 2 materials for a WATER Xyz requiring 3 or more materials; Gains the effect when used as Xyz material
  • Observed: In 400 of 400 recent decks, average 1.03 copies; Shark archetype 842 inclusion 48% of decks; partner Surfacing Big Jaws in 97.2%; Usage statistics inclusion 55.6% to 100% across four archetypes, typical copies 1; Guide describes Shark as a Xyz deck whose monsters self-summon
  • Inferred: Accessibility of the hand Special Summon depends on an unlisted searcher route; The Spell/Trap attach can remove an opponent's backrow in practice; Negating the card as material removes the 2-material clause
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no searcher or add-to-hand evidence for the hand Special Summon route no avg_starter_count, so DeckResilience uses archetype spread only











https://metaduelist.com/
Top